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  • Systems
    • NES
      • Corrupting the NES
      • NES Architechture
      • NES Memory Domains
    • SNES
      • Corrupting the SNES
      • SNES Architechture
      • SNES Memory Domains
      • SNES Audio Tinkering
    • Sega Genesis
      • Corrupting the Sega Genesis
      • Genesis Architecture
      • Genesis Memory Domains
      • Cracking the Checksum Routine
    • N64
      • Corrupting the N64
      • N64 Architecture
      • N64 Memory Domains
      • N64 Basic/Advanced ROM Corruption
      • N64 Expert ROM Corruption
    • Gameboy Advance
      • Corrupting the GBA
      • GBA Architecture
      • GBA Memory Domains
    • Nintendo DS
      • Corrupting the DS
      • MelonDS Memory Domains
      • MelonDS-Specific Lists
      • Rom Corruption (Deprecated)
    • Gamecube/Wii
      • Corrupting the GC/Wii
      • Dolphin Memory Domains
      • Dolphin-Specific Lists
      • Using a real Wiimote with Dolphin
      • Dolphin Narry's mod (Deprecated)
    • Playstation 1
      • Corrupting the PSX
      • Advanced corruptions
    • Playstation 2
      • Corrupting the PS2
      • PCSX2 Memory Domains
      • PCSX2-specific Lists
    • Playstation 3
      • Playstation 3 Executable Corruptions
    • Xbox 360
      • Xbox 360 Executable Corruptions (Real Console)
      • Xbox 360 Executable Corruptions (Xenia)
    • Nintendo Switch
      • Switch ROM Corruptions
    • Computers & Mobile
      • Corrupting Android Unity games
      • Corrupting Files with FileStub
      • Corrupting PC Games with ProcessStub
      • Corrupting VMware snapshots
    • Java
      • Java Corruptor Plugin
      • Corrupting Minecraft with the Java Corruptor Plugin and FileStub
      • Corrupting Project Zomboid with the Java Corruptor Plugin and FileStub
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  • Introduction
  • Recommended Settings
  • Expected results

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  1. Systems
  2. Gamecube/Wii

Corrupting the GC/Wii

Introduction

Gamecube and Wii corruption are very similar due to the fact the Wii is essentially an upgraded Gamecube at its core.

At the moment, the best way to corrupt Gamecube/Wii is with RTC, through Dolphin-Vanguard.

Recommended setup: Vector Engine Startup vector suggestions: Limiter: One, Value: Two Limiter: Extended, Value: Extended Limiter: Giga, Value: NOP

Notable Vector Engine Combo for breaking game engine physics: Limiter: Dolphin_PT_FLT_MATH, Value: Dolphin_PT_FLT_DIV *requires "Dolphin Float Passthrough" package from the Package Downloader

Recommended Settings

Systems emulated with Dolphin are arguably the most stable of the emulated 3d consoles. Because of that, you could possibly corrupt a lot with the Classic Vector Lists and turn the game into pulp before it crashes. The Auto-selected domains are the one to use. Avoid old engines such as Nightmare, Hellgenie, Freeze, etc. You can get more results using Dolphin Instruction Lists.

Expected results

These system exhibit the golden standard in terms of corruption results. The stability of the emulator makes it much simpler to harvest effects. When using instruction lists, expect the classic Wii crash noise.

PreviousGamecube/WiiNextDolphin Memory Domains

Last updated 1 year ago

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